Amazing Pokemon Ruby and Saphire Remake Comparison

I just saw this over at Kotaku (who got it off reddit) and thought it looked so cool!

It’s a comparison of Pokemon Omega Ruby and Alpha Sapphire with their originals, which were made ten years ago. That’s just ten years in the difference. It’s amazing how far we have come, especially since Nintendo aren’t known for making hardware which produces the best graphics. This is how lovely ‘not really even the best’ looks like.

It really is a comparison btw, not just random images; the tiles on the second row match up with the first row etc.

Massive thanks to the redditor who did this!

I think this might show up blurry or too small, you will have to click the picture and the real image will show up in a different tab, then you can zoom in and out or whatever. Elsewise just go to the Kotaku article!

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Strong Wii U And (of course) 3DS Sales In This Month’s NPD

This month’s Wii U and 3DS sales are looking very good for Nintendo

Wii U – 140,000 units, up 223% from this month last year

3DS – 150,000 units, up 55% from last month

Of course we all know this can be attributed to the release of Mario Kart 8 which sold 470,000 copies this moth bringing its lifetime sales in North America to 885,000 units.

Tomodachi Life also had a surprisingly good month with 175,000 units sold. This is fantastic for a new IP which many didn’t think would appeal to the Western market.

The 3DS sales are always fantastic, so it’s great to see the Wii U coming close to those numbers.

It would be awesome if Mario Kart 8 could help sustain momentum until some more titles come such as Hyrule Warriors, Bayonetta 2, Captain Toad and of course Smash Bros.

But we will have to wait and see.

We need not worry about the 3DS, it’s flourishing in Japan and America. With the upcoming Pokemon remakes we’ll see another bunch being sold around the holidays.

A nice point made is that combined hardware sales put Nintendo as the lead for current generation hardware.

Thanks to neogaf for all the information

I Just Completed Super Mario Sunshine – Scattered Thoughts

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So, I just completed Super Mario Sunshine for the first time. I was playing it on the Gamecube itself, not through an emulator.

Wow, is this one weird Mario game!

For one thing, it absolutely felt like it fit perfectly between Super Mario 64 and the Galaxy series (as it should, duh!). You’ve got the Hub World, Delfino Island, but it has shrunk in size a bit in comparison to the Peach’s Castle in SM64. But, it’s still significantly bigger than the observatories in the Galaxy games. Then you’ve also got these pseudo galaxy style levels where the platforms are suspended in space and Mario must traverse them without the aid of his FLUDD device (a jetpack he uses for most levels which can suspend him in the air for a time)

Here’s an example below, skip to the 5.10 mark

 

I liked the over all tone of the game. The shiny tropical island definitely provides a bit of escapism for a person who lives in a country with a generally mild climate (although we have had some nice weather a few weeks ago). I thought the music fit into this, but at the same time I actually didn’t like most of the tracks. I found them very boring and the same motifs appeared to be reused throughout many levels. This is a big problem for me, as a stellar soundtrack is something I expect from a Mario game. I expect to come away from them humming the tunes and looking up particular songs on YouTube. This just did not happen, unfortunately. 😦

I liked the FLUDD, I thought it made the game feel unique. At the same time though, it meant the platforming was less about precision. Whether that’s a good or bad thing I’ll leave to you. I like that they tried out that new mechanic and enjoyed it, myself. I’d nearly even like to see it return, not as the focus of the game, but in one or two levels in the next Mario game. Especially with how in SMWorld for example there was no clear link between each level. So I think a tropical level using the FLUDD would be a pretty cool throwback. I hope Nintendo see this possibility when they are developing future titles 🙂

Now I have to talk about this one F***ing level that really p***ed me off. It was in Pianta Village (One of the 8 Areas which themselves contained 8 episodes/levels to obtain a “Shiny”) titled “I’m a Chuckster”. Basically you have to talk to these guys called “Chucksters” and the ‘chuck’ you either forwards or upwards across platforms that are suspended over nothingess. If you miss, that’s it, start over. It was so annoying, because the last guy would not cooperate. It took a while to figure out the strategy and get it lined up perfectly. I game overed(?) at least twice, maybe even three times; when that happens you have to walk all the way back to the level entrance and it’s ll just URRGHH.

There were a handful of bad levels but overall they were quite fun.

So look, let’s be real. It’s a main series Mario game. It’s a great game and plenty of fun, with lots of content and secrets, and plenty of that Nintendo charm. But as Mario games go, it just felt a bit lacking. Like I said, the music was a bit of a downer and there were a handful of bad levels. But really it’s still better than 90+% of the garbage that’s put out there and I definitely recommend it to those who have never tried it. As a person who prefers the linearity of the Galaxy games to the open worldness of 64, you can see this wasn’t set up for me to enjoy it as much. But if you’re more of a 64 fan, and have never played it before, well then in the words of Reggie Fis-Aime…What is wrong with you!?

hehe.

The end boss was dope btw.

Thanks for reading

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Check Out This Arcade Only Mario Kart Game In Japan

Wow, this game looks pretty fun!

The graphics are pretty good too; kind of intermediate of MK Wii and MK 8. They kind of look like MK 7 graphics just in HD, actually.

This video is of an arcade in Japan, I wish we had these in the arcade in my town, I’d play it every day! 🙂

Thanks to GameXplain for providing us with this footage

Check Out This Awesome Pokemon Manga I Got

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Just got these yesterday all for 20 euro. Which is pretty awesome, considering they typically sell for 8 euro a pop in Forbidden Planet (local comic store) and this box set usually sells for 50 euro!

I usually fly through manga, I’ve 3 Attack on Titan manga to read at the moment too and I just finished a long fantasy novel “The Name of the Wind” (which was great)

As you can see this is the Pokemon Adventure series, what’s cool about it is the creator of pokemon, Satoshi Tajiri, has said

“This is the comic that most resembles the world I was trying to convey.”

I think that’s really cool!

The kettle just finished boiling, it’s time to get a cup of tea and start reading 🙂

Project Cars Delayed on Wii U Only, Nobody Is Happy

Project Cars started out as a project by Slightly Mad Studios which they took to kickstarter for funding.

One of the key aspects to the funding pitch was that it was to be released on PC and Wii U and that both versions were already in production and would receive equal time and effort to make the best possible versions. Naturally this garnered a lot of attention from Wii U owners who pledged their money to the campaign. SM then added PS3 and X360 to the kickstarter

They then released a poll on their website asking consumers which versions of the game people would purchase.

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While this can be shrugged off as being a vocal minority of Wii U owners, it’s clear where the genuine support of the product was coming from. It’s also worth noting Xbox One has the least amount of votes. This could be attributed to lack of awareness of it, however. But it could also be that Xbox owners are not interested as they have Forza on their system. This is followed by PS4 as the 2nd lowest interest. It’s worth remembering that kickstarter pledgers were giving their money over for Wii U, PS3 and X360 versions, as the campaign promised.

All the while Slightly Mad were constantly providing Nintendo fans of reassurances about the Wii U release.

Ultimately the kickstarter secured Slightly Mad Studios over 500,000 euro.

A few months down the line and  SM announce that Project Cars will be published by Namco Bandai. Initially this seemed good as it looked like they would be getting further funding to make a better game. It was announced to be coming to Xbox One, PS4, Wii U and PC.

So, the X360 and PS3 backers were left in the dust.

The latest news however is that while the PS4, X1 and PC versions will release this November. The Wii U version will be released at an unspecified time in 2015. Some empty PR bullshit was also provided

“We’re committed to delivering an exceptional and unique experience for racing fans on Wii U and for this we kindly ask our devoted and passionate Nintendo fans for a little more time in order to ensure the game delivers on our vision of being the most authentic, beautiful, and technically-advanced racing game on any platform.”

That’s not an explanation in any form of why the game is being delayed. Are you saying the Wii U version needs more time? Why is that? Why do the other versions not require as much time as the Wii U? Are they getting less perfected products? No, this does not make sense.

I think we all know why it’s being delayed. I think there are two rational possibilities

  • There is no Wii U version. A delay is a less impactful statement to a cancellation. There will be silence on the Wii U version until it’s forgotten about
  • Or more likely, the Wii U version was seen as secondary priority to Namco Bandai who don’t think Wii U owners would buy a racing game. Therefore development focus was shifted to the PS4 and X1 which share similar architecture.

Both of these possibilities stink in my opinion. If I’m a secondary priority to a company then they are a secondary priority to me. Slightly Mad were one of the few devs who were vocal supporters of the Wii U. It felt like a huge stab in the back to supporters and especially to Wii U owners who actually backed the campaign.

I for one will not be purchasing this game any more. I am sick of this treatment from most 3rd party developers and publishers. As someone who owns multiple consoles I am for parity for all console owners. Wii U owners don’t just own Wii Us. The impact these type of delays have on sales is enormous. But ultimately Wii U owners will get blamed for the inevitable poor sales now, should the game even release.

 

Peace Out

 

Final Fantasy Explorers Looks Fantastic

Square Enix showed off some footage of their upcoming 3DS game “Final Fantasy Explorers” in today’s Japanese Nintendo Direct.

I have to say it’s looking fantastic.

Nintendo Everything gathered the following information from the trailer, I’ll take their word for it as I don’t speak Japanese

  • Plenty of gameplay footage shown, starring Final Fantasy III summon Ifrit
  • The game will feature up to 4 player online co-op
  • Coming to Japan this winter


Read more at http://nintendoeverything.com/nintendo-3ds-direct-3rd-party-publisher-games-live-stream-blog-japan-71114/