Rayman Legends is Ubisoft Montpellier’s latest entry in the Rayman series and a follow up to the critically acclaimed Rayman Origins. Initially, the game was meant to be a Wii U exclusive (and to be released back in February); But, it was delayed in order to make it multi-platform. The team spent this time polishing the Wii U version and making more levels. They also released a free challenges app to further soften the blow of the delay as it genuinely upset many fans. Basically, this gave Wii U owners a beta of the online mode. But we have the full game now, we’re okay, everybody relax. Oh, And if you’re reading this Ubisoft…Sorry for all them angry messages on facebook SORRYNOTSORRY LOL.
Let’s start with the visuals 🙂
I really freakin’ love the art style. You know when you’re looking at the concept art for other games and it looks fantastic? Then you see the final product and you’re thinkin’…… hmmmmm, wut? Well this is the exact opposite. It looks like they took the storyboard art and threw it at the computer! Just take a look at the above picture for example. That’s not a really nice campaign poster Ubisoft slapped together. That is in fact just a screen shot from one of the levels. So there you have it, you can decide for yourself if you like it! I’ll post some more screenshots….now. (Ctrl + Click on them for full screen)
Indeed, the levels are crisp and clear with a lot of attention to detail. Look at this funny onion looking guy hopping about in the far background (he’s hard to spot, you can definitely see him between 5 – 20 seconds), he’s my friend
There is just so much polish and hidden details which really bring the world to life.
The music is splendid too. It’s fully orchestrated for the most part! Of course there are levels specifically built around the music which I will discuss later; Here I mean just the usual backing tracks to the main levels. The music always fits the moment perfectly. Throughout the course of the level the tracks change depending on what you’re doing. So if you (for example) are sneaking around underwater trying to avoid spot lights, a cool bond-like track will play.
While it’s not my favorite track from the game it certainly works in context. Now here’s a track I genuinely love and have on my mp3 at the moment:
It’s a beautiful piece of music. The main melody played on the Morin Khurr (correct me if I’m wrong, maybe it’s a Dizi Flute) really reminds me of The Legend of Korra. The production value is very good too. All-in-all they did a great job with the soundtrack.
OoooO0ooOooooooo lookie what I found; The entire soundtrack in one Youtube Video, enjoy!
We have established how good the game looks and sounds, but, the big question is how well does it play? I’m going to first discuss my personal favorite way to play the game; That is two player co-op. If you asked me the best (or funnest/ideal) way to play Rayman Origins I would have said that it’s a one player experience for sure. It just didn’t work out having more than one player on the screen. Both me and my girlfriend often mistook each other’s character for our own. Not to mention we would accidentally slap each other to death or one would often fall behind the other. It became very frustrating during the fast paced sections where platforming needed to be tight and precise. In fact at times we would just turn off the second controller and pass a controller between us.
So, what has changed you might ask!? Well, it’s all thanks to the Wii U’s gamepad; A second player can take on the role of a character called Murphy. As Murphy the second player can do an assortment of things such as move platforms, cut ropes and tickle enemies (to name a few). All the while player 1 is still platforming and speeding through the levels at his/her own pace on the big screen. It’s really something you will have to experience for yourself to understand. It’s ridiculously fun and a very fresh experience. It’s clear when playing this way that all the levels were designed with Murphy in mind. Here’s a video of me and my girlfriend playing through a level. This is the best I could do, I wanted to capture the magic
Of course single player is still a ridiculously fun experience. There are moments where it becomes necessary to control Murphy and the player is prompted to take over as him by touching the gamepad’s screen. It really breaks up the game in a good way by adding in this new fresh gameplay. Here’s a video of me playing through a level on my own:
You can also play with up to five players (including Murphy). It’s very fun but of course not the ideal way to play the game if you want to take it seriously. It’s fun for different, sadistic reasons. There’s a multiplayer mode called kung foot. You can play off against each other either as 1v1 or 2v2. In all honesty I think it’s better than Fifa. LOL relax. Nah, I wish I was joking. Polaris are currently doing a tournament, they’re at the semifinls but here’s round one. Polaris are a great channel by the way, I’d recommend subscribing to them for some unbiased news on video games and everything else nerdy!
As you play through the game you get scratch cards on the gamepad which unlock levels from Rayman Origins. Not only that but the levels are redesigned with Murphy in mind. It’s great, having played the game on the Wii, to see these levels in 1080p HD graphics! But of course graphics aside it’s the same fun gameplay from a great game that helped revive the Rayman franchise. Unlocking these levels adds a lot of replayability.
The second last level of each world is a boss fight. These were actually added to the game during the delay. I’m very glad we got these. They are the only levels in the game where the second player cannot play as murphy! To reduce spoilers here’s a clip of the first boss
Finally the last level of every world is built around a song so that it morphs into an unbelievably fun platforming/rhythm challenge. They are so well designed and the best part of the game. I felt very enthused to keep playing in order to unlock the next one. Here’s me playing through one of my favourites, actually scratch that, they’re all my favourites
SPOILERRRRRRRRR – Skip beyond the next line of stars to avoid a slight spoiler
So, for those of you still here, at the end of the game you unlock a world called ‘Living Dead Party’. In it you can replay all of the rhythm levels, but, this time the music is 8-bit and some awesome video filtering effects are used to make the levels much tougher. Here’s me playing through one. It’s very trippy, you’ve been warned!
Here’s some other points about the game which you may need to know
- You have infinite lives and also lots of checkpoints
- There’s an online mode with leader boards. New challenges come out daily and weekly. It adds plenty of replayability.
- You unlock many characters as you collect what are called ‘lums’. There’s even a Wii U exclusive set.
- The story is pretty much irrelevant, so that’s why I didn’t discuss it. It’s a gameplay focused game.
- The game has off tv play and miiverse support
- You can use the Wii U pro controller, the wii mote or the wii mote + nunchuck
- It’s kewl
So, I hope that even though I gave my opinion throughout that there was enough information there to help those of you who are still considering whether you should purchase it or not. I absolutely loved it. I thought it was ridiculously fun and used the gamepad in a very effective and innovative way. I will end this with a Haiku
Rayman Legends, Wow
What a really awesome game
Buy it, don’t be gay.
– Tim Out!
[Note: Where I’m from ‘gay’ is just use among friends as a mindless slander; NinTimdoblog does not approve of homophobia]